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Mod nexus tes5edit register
Mod nexus tes5edit register










  1. Mod nexus tes5edit register mod#
  2. Mod nexus tes5edit register Patch#
  3. Mod nexus tes5edit register free#

If Copy(slCraftIndex, 1, 2) = '//' then slCraftIndex.Delete(i) SlCraftIndex.LoadFromFile(ProgramPath + 'Edit Scripts\IMS - Recipe Item Patch.txt') įor i := Pred(slCraftIndex.Count) downto 0 do associations between Workbench Keyword and list's EditorID to put components in MessageDlg(sModMaster + ' must be loaded in TES5Edit', mtInformation,, 0) If SameText(GetFileName(f), sModMaster) thenĮlse if SameText(GetFileName(f), sModPatch) then

Mod nexus tes5edit register Patch#

locating master file and optionally patch file if exists

mod nexus tes5edit register

If Pos('bolt', LowerCase(GetElementEditValues(e, 'FULL'))) 0 then determine arrow or bolt by 'bolt' word in the name If GetElementNativeValues(e, 'DATA\Damage') = 0 then skip bound projectiles (checking for WeapTypeBoundArrow ) If (GetElementNativeValues(e, 'DATA\Flags') and 2 0) or not ElementExists(e, 'FULL') then skip non-playable by flag or missing name If slVendorIndex.IndexOfName(kwd) -1 then beginĪddObjectToList(slVendorIndex.Values, e) skip those without a name, probably unplayable If slFurnIndex.IndexOfName(kwd) -1 then beginĪddObjectToList(slFurnIndex.Values, e) add to list and exit upon the first matching keyword Kwd := EditorID(LinksTo(ElementByIndex(keywords, i))) Keywords := ElementBySignature(e, 'KWDA') įor i := 0 to Pred(ElementCount(keywords)) do begin skip furniture without a name, probably unplayable Procedure ProcessFurniture(e: IInterface) If slCraftIndex.IndexOfName(kwd) = -1 thenįor i := 0 to Pred(ElementCount(items)) do beginĬomp := LinksTo(ElementByPath(item, 'CNTO\Item')) ĪddObjectToList(slCraftIndex.Values, comp) Kwd := EditorID(LinksTo(ElementBySignature(e, 'BNAM')))

mod nexus tes5edit register

if the first entry is not NULL then add a new oneĮntry := ElementAssign(entries, HighInteger, nil, False) ĪddMasterIfMissing(ModPatch, GetFileName(comp)) we checked all items in list but still no match found, add component to list If GetLoadOrderFormID(LinksTo(entry)) = GetLoadOrderFormID(comp) then add masters to patch plugin before copying recordĪddRequiredElementMasters(flst, ModPatch, False) įlst := wbCopyElementToFile(flst, ModPatch, False, True) Įntries := ElementByName(flst, 'FormIDs') įor i := Pred(ElementCount(entries)) downto 0 do begin Raise Exception.Create(list + ' FLST doesn''t exist in the master file!') G := GroupBySignature(ModMaster, 'FLST') copy as override from master if doesn't exist yet Raise Exception.Create('Error creating a new patch plugin!') create new patch plugin if doesn't exist yet If EditorID(comp) = 'BYOHMaterialLog' then Procedure AddObjectToList(list: string comp: IInterface) SlCraftIndex, slFurnIndex, slVendorIndex: TStringList SModPatch = 'IMS_Patch.esp' // patch file name SModMaster = 'Inventory Management System.esp' // master file name **** - wrote the initial version of this script and directed me in additional modifications **** Bolts must have 'bolt' in the name in order to be recognized. **** This patch populates Form Lists with ammo and bolt records

Mod nexus tes5edit register free#

**** Feel free to share any local additions to the above text files.

mod nexus tes5edit register

**** Keyword and Form List pairs can be found in 'Edit Scripts\IMS - Vendor Items Patch.txt' **** This patch populates Form Lists with items by their vendor keywords **** Keyword and Form List pairs can be found in 'Edit Scripts\IMS - Workstation Patch.txt' **** This patch populates Form Lists with workstations by their assigned workbench keyword **** If Hearthfires.esm is active the Sawn Log item is automatically excluded. **** Keyword and Form List pairs can be found in 'Edit Scripts\IMS - Recipe Item Patch.txt' **** This patch populates Form Lists with recipe components based upon their workbench keyword. **** This script is a compatibility patch for Inventory Management System. One, is this a bug with 圎dit that needs resolved? Two, can my patch script be modified to properly handle such records?

mod nexus tes5edit register

In looking at what was put into the patch plugin, I was able to deduce that once the patch script hits a record supplied by CCOR but injected into Update.esm, it craps out. Error during Applying script "IMS - Compatibility Patch": Load order FileID can not be mapped to file FileID for file "IMS_Patch.esp" Exception in unit TheCraftPatch line 92: Load order FileID can not be mapped to file FileID for file "IMS_Patch.esp" I received the following error specifically: I downloaded CCOR and gave my patch script a try in 圎dit. After some discussion it was concluded that Complete Crafting Overhaul Remade (CCOR) was a common mod.

Mod nexus tes5edit register mod#

However, the 圎dit patch script I supplied with my mod does not produce such an error with the load order that I have. Some users of my mod Inventory Management System Rebuilt (IMS) are reporting a " Load Order FileID can not be mapped to file FileID " error.












Mod nexus tes5edit register